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Framing Interactive Media as an Environment Framing Interactive Media as an Environment
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Density, Immediacy, and Consistency: IDEs and Facilitating Basic Psychological Needs Density, Immediacy, and Consistency: IDEs and Facilitating Basic Psychological Needs
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Gamification Gamification
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Design Principles for Supporting Competence, Autonomy, and Relatedness Design Principles for Supporting Competence, Autonomy, and Relatedness
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Competence Support in IDEs Competence Support in IDEs
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Autonomy Support in IDEs Autonomy Support in IDEs
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Relatedness Support in IDEs Relatedness Support in IDEs
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The Dark Side of Interactive Media through the Lens of SDT The Dark Side of Interactive Media through the Lens of SDT
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SDT as the Framework for a Technological “Social Contract” SDT as the Framework for a Technological “Social Contract”
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SDT as a Mutually Beneficial Foundation for Both Industry and Individual Well-Being SDT as a Mutually Beneficial Foundation for Both Industry and Individual Well-Being
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Putting SDT into the Machine Putting SDT into the Machine
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SDT as a Framework for Addressing Moral and Regulatory Goals SDT as a Framework for Addressing Moral and Regulatory Goals
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SDT as a Foundation for Moral Trust in IDEs SDT as a Foundation for Moral Trust in IDEs
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SDT as a System for Audit and Adherence SDT as a System for Audit and Adherence
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Conclusion and Closing Considerations Conclusion and Closing Considerations
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References References
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49 Flourishing in Digital Environments: The Case for Self-Determination Theory as a Beneficial Framework for Individuals, Industry, and Society
Get accessC. Scott Rigby, Immersyve, Inc.
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Published:23 February 2023
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Abstract
Interactive media has taken a central role in modern life, with billions of hours spent each day viewing content, playing games, communicating in social media, and engaging with myriad digital apps throughout both work and leisure time. Given this prevalence, reasonable debates have emerged about the impact of interactive media on well-being—both of individuals and of society—and how these needs for well-being can be reconciled with the commercial interests of companies building interactive media. In this chapter self-determination theory (SDT) is reviewed as a promising model for understanding the experiential dynamics of interactive media and their effects on well-being, providing guidance to individual users and interactive media designers alike. SDT is viewed as a framework to reconcile well-being concerns and economic interests, providing practical tools and a moral structure to the benefit of both individuals and industry. As such, SDT can be deployed in multiple modalities, including as a guiding framework for design of interactive digital environments; as a technology itself, integrating scalable measurement of need fulfillment and support into interactive products and services; and as a set of quantifiable moral constructs that can guide regulatory policies and practice.
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