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The Motivational Pull of Video Games The Motivational Pull of Video Games
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Dysregulated Video Game Use and Basic Need Frustration Dysregulated Video Game Use and Basic Need Frustration
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The Motivational Pull of TV Shows The Motivational Pull of TV Shows
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Predicting Sustained Engagement with TV Dramas Predicting Sustained Engagement with TV Dramas
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Predicting Sustained Engagement with TV Comedies Predicting Sustained Engagement with TV Comedies
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The Experience of Meaning in Entertainment Media: The Role of Basic Psychological Needs The Experience of Meaning in Entertainment Media: The Role of Basic Psychological Needs
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The Protagonist’s Internal Conflict between Eudaimonia and Extrinsic Pursuits in the TV Drama Breaking Bad The Protagonist’s Internal Conflict between Eudaimonia and Extrinsic Pursuits in the TV Drama Breaking Bad
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A Main Character’s Struggle to Overcome the Control of Wealth and Status in the TV Comedy Schitt’s Creek A Main Character’s Struggle to Overcome the Control of Wealth and Status in the TV Comedy Schitt’s Creek
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The Protagonist’s Journey for Intrinsic Fulfillment Ending in the Ultimate Sacrifice in the Video Game Red Dead Redemption The Protagonist’s Journey for Intrinsic Fulfillment Ending in the Ultimate Sacrifice in the Video Game Red Dead Redemption
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Directions for Future Research Directions for Future Research
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Practical Implications Practical Implications
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References References
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47 Captivated by Meaning: A Self-Determination Theory Perspective on Motivation for Entertainment Media
Get accessC. Scott Rigby, Immersyve, Inc.
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Published:23 February 2023
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Abstract
This chapter reviews how self-determination theory (SDT) clarifies the motivational dynamics of entertainment media and informs moral questions of its impact. A growing body of SDT research has gone behind the flash and spectacle on the screen to assess the psychological fulfillments and key experiences that account for much of its motivational pull. This work provides a blueprint of the specific experiences, content, and features that deepen fulfillment. As important, SDT offers a process model of how fulfilling experiences predict sustained engagement over time. The chapter beings with a review of the research on the motivational pull of video games, whose immersive contexts can provide rich satisfactions of basic psychological needs enhancing intrinsic motivation to play. It then turns to more traditional forms of entertainment media, discussing the recent work applying SDT to investigate a process model of engagement with TV shows, exploring how basic need fulfillments in narratives impact engagement. Finally, practical considerations as well as directions for future research are discussed.
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