Figure 1.
Illustrations of a multi-body docking experience using UDock2 (left) and the avatar-based navigation (right). On top, the estimated binding score is displayed in real-time guiding the user toward its minimization. On the left part of the window is a panel including different manipulation and object selection options. In yellow, grapnels are used as constraints to guide molecular docking.

Illustrations of a multi-body docking experience using UDock2 (left) and the avatar-based navigation (right). On top, the estimated binding score is displayed in real-time guiding the user toward its minimization. On the left part of the window is a panel including different manipulation and object selection options. In yellow, grapnels are used as constraints to guide molecular docking.

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