Topic . | Test Focus on . | Theoretical Aspects . | |
---|---|---|---|
Individual (one-person) choice task | Optimality/satisficing | Consistent EU/prospect theory/case-based decision theory (CBDT) | |
With and without risk | Lotteries/portfolio selection/(non)additive probabilities | ||
Variation of complexity | Reinforcement/directional learning/evolutionary dynamics, restart effects; cyclicity of dynamic adaptation | ||
Individual (one-person) choice task in social contexts | Reward allocation/dictator | Central concern for social interactions | |
Other regarding concerns (the dark and bright ones) | Lying, cheating, bribing, colluding but also altruism, efficiency seeking | ||
Variation of “other(s)” | (Non-) asymmetry, kin-, group related | ||
Strategic interaction (multiperson games) | Zero vs. variable sum | Only pure or mixed, only one or multiple equilibria | |
One-off vs. repeated | “Folk theorems” in the lab, reputation equilibria | ||
Various equilibrium refinements/satisficing | For deterministic, stochastic, and incomplete information games | ||
Learning/experience | Convergence to equilibria and, if so, which type | ||
Perfect/imperfect (information) | Board games in the lab, independent choice acts, private information | ||
Complete/incomplete (information) | All sorts of strategic market games (game-theoretic IO) | ||
Static vs. sequential | “Hot,” “cold,” and “lukewarm” | ||
Nonstrategic social interaction (cooperative games predicting outcomes only) | Competitive markets (double auction, clearing house, intermediaries) | Double oral auction/clearing house, stock, and commodity exchange Internet markets/trading platforms run by firms like Amazon and e-Bay or other intermediaries (market makers) | |
Characteristic function (face-to-face and free communication or more restricted and computerized) | Tests of cooperative game solutions (variants of core and bargaining sets, internally and externally stable sets, … as set solution and value (Shapley) concepts, as point solutions) | ||
Unstructured bargaining | Back to cooperative traditions, no reduction to strategic interaction | “Good”: no common knowledge of subtle details “Bad”: problems with methodological individualism |
Topic . | Test Focus on . | Theoretical Aspects . | |
---|---|---|---|
Individual (one-person) choice task | Optimality/satisficing | Consistent EU/prospect theory/case-based decision theory (CBDT) | |
With and without risk | Lotteries/portfolio selection/(non)additive probabilities | ||
Variation of complexity | Reinforcement/directional learning/evolutionary dynamics, restart effects; cyclicity of dynamic adaptation | ||
Individual (one-person) choice task in social contexts | Reward allocation/dictator | Central concern for social interactions | |
Other regarding concerns (the dark and bright ones) | Lying, cheating, bribing, colluding but also altruism, efficiency seeking | ||
Variation of “other(s)” | (Non-) asymmetry, kin-, group related | ||
Strategic interaction (multiperson games) | Zero vs. variable sum | Only pure or mixed, only one or multiple equilibria | |
One-off vs. repeated | “Folk theorems” in the lab, reputation equilibria | ||
Various equilibrium refinements/satisficing | For deterministic, stochastic, and incomplete information games | ||
Learning/experience | Convergence to equilibria and, if so, which type | ||
Perfect/imperfect (information) | Board games in the lab, independent choice acts, private information | ||
Complete/incomplete (information) | All sorts of strategic market games (game-theoretic IO) | ||
Static vs. sequential | “Hot,” “cold,” and “lukewarm” | ||
Nonstrategic social interaction (cooperative games predicting outcomes only) | Competitive markets (double auction, clearing house, intermediaries) | Double oral auction/clearing house, stock, and commodity exchange Internet markets/trading platforms run by firms like Amazon and e-Bay or other intermediaries (market makers) | |
Characteristic function (face-to-face and free communication or more restricted and computerized) | Tests of cooperative game solutions (variants of core and bargaining sets, internally and externally stable sets, … as set solution and value (Shapley) concepts, as point solutions) | ||
Unstructured bargaining | Back to cooperative traditions, no reduction to strategic interaction | “Good”: no common knowledge of subtle details “Bad”: problems with methodological individualism |
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