Table 2.

Summary of findings of XR-based health and procedural anxiety interventions: possible inequity-generating impacts (mechanisms) pertaining to the focal technology (context).

Equity-relevant characteristics (contextual factors)Availability outcomesAccessibility outcomesAcceptability outcomes
Health system factorsCan come with large upfront costs4,24,26,27,62–66The costs and resources required to engage with XR programs could exclude some patient groups,26,39,63,64 unless absorbed by relevant providerNo relevant data presented in the included reviews
Private space67 and robust Wi-Fi networks or tethering39,67,68 may be needed
Can require specialist staffing,4,26,35,49,53,64,65,68–70 but still demands relatively little of their time41,47,71
Needs time to set up and/or deliver27,35,68,72,73
Can interfere with clinical workflows24,35,62,73 and present infection control risks4,35,49,64,74,75
AgeSafe and appropriate applications are not yet available for all age groups4,69Eligibility criteria for XR interventions may exclude older patients with frailties74Tools can be unsuitable for young children4,25,28,32,64–67,73,76–78
Older adults may show poor acceptance and/or usability5,21,24,30,51,62,64,74
Older children and adults may be less engaged18,23,59,79–85
GenderNo relevant data presented in the included reviewsNo relevant data presented in the included reviewsThe perception and utilization of XR tools may vary between genders5,18,27,86
Apps do not always tailor content to gender differences68,87,88
Disabilities and health conditionsNo relevant data presented in the included reviewsSome patients may be ineligible for XR use (eg, due to history of epilepsy or seizures)24,27,74,89,90Variability may relate to prior trauma55,91 or psychiatric conditions55,92
May not be inclusive for all patients,93,94 such as those with cognitive delays,17 alopecia,95 injuries,27,40,64 or glasses wearers39
Sociocultural factorsNo relevant data presented in the included reviewsCan exclude those with limited digital skills and experience30,62,72,74,96Can place added engagement demands/inconvenience onto patients49,72,73,97,98
Time constraints may exclude some patients from taking up these interventions97Variability may relate to social factors5,33,59 and education levels33,48,55
Content is not usually tailored for different cultures or ethnicities4,27,40,88
Apps may be rudimentary for patients who are “digital natives”62
Adverse effectsNo relevant data presented in the included reviewsCybersickness may be more common in certain groups52Cybersickness and minor discomfort can be experienced26,30,32,35,40,50,52,64,72,74,75,77,79,84,88,97,99–101
Equity-relevant characteristics (contextual factors)Availability outcomesAccessibility outcomesAcceptability outcomes
Health system factorsCan come with large upfront costs4,24,26,27,62–66The costs and resources required to engage with XR programs could exclude some patient groups,26,39,63,64 unless absorbed by relevant providerNo relevant data presented in the included reviews
Private space67 and robust Wi-Fi networks or tethering39,67,68 may be needed
Can require specialist staffing,4,26,35,49,53,64,65,68–70 but still demands relatively little of their time41,47,71
Needs time to set up and/or deliver27,35,68,72,73
Can interfere with clinical workflows24,35,62,73 and present infection control risks4,35,49,64,74,75
AgeSafe and appropriate applications are not yet available for all age groups4,69Eligibility criteria for XR interventions may exclude older patients with frailties74Tools can be unsuitable for young children4,25,28,32,64–67,73,76–78
Older adults may show poor acceptance and/or usability5,21,24,30,51,62,64,74
Older children and adults may be less engaged18,23,59,79–85
GenderNo relevant data presented in the included reviewsNo relevant data presented in the included reviewsThe perception and utilization of XR tools may vary between genders5,18,27,86
Apps do not always tailor content to gender differences68,87,88
Disabilities and health conditionsNo relevant data presented in the included reviewsSome patients may be ineligible for XR use (eg, due to history of epilepsy or seizures)24,27,74,89,90Variability may relate to prior trauma55,91 or psychiatric conditions55,92
May not be inclusive for all patients,93,94 such as those with cognitive delays,17 alopecia,95 injuries,27,40,64 or glasses wearers39
Sociocultural factorsNo relevant data presented in the included reviewsCan exclude those with limited digital skills and experience30,62,72,74,96Can place added engagement demands/inconvenience onto patients49,72,73,97,98
Time constraints may exclude some patients from taking up these interventions97Variability may relate to social factors5,33,59 and education levels33,48,55
Content is not usually tailored for different cultures or ethnicities4,27,40,88
Apps may be rudimentary for patients who are “digital natives”62
Adverse effectsNo relevant data presented in the included reviewsCybersickness may be more common in certain groups52Cybersickness and minor discomfort can be experienced26,30,32,35,40,50,52,64,72,74,75,77,79,84,88,97,99–101

Abbreviation: XR, extended reality.

Table 2.

Summary of findings of XR-based health and procedural anxiety interventions: possible inequity-generating impacts (mechanisms) pertaining to the focal technology (context).

Equity-relevant characteristics (contextual factors)Availability outcomesAccessibility outcomesAcceptability outcomes
Health system factorsCan come with large upfront costs4,24,26,27,62–66The costs and resources required to engage with XR programs could exclude some patient groups,26,39,63,64 unless absorbed by relevant providerNo relevant data presented in the included reviews
Private space67 and robust Wi-Fi networks or tethering39,67,68 may be needed
Can require specialist staffing,4,26,35,49,53,64,65,68–70 but still demands relatively little of their time41,47,71
Needs time to set up and/or deliver27,35,68,72,73
Can interfere with clinical workflows24,35,62,73 and present infection control risks4,35,49,64,74,75
AgeSafe and appropriate applications are not yet available for all age groups4,69Eligibility criteria for XR interventions may exclude older patients with frailties74Tools can be unsuitable for young children4,25,28,32,64–67,73,76–78
Older adults may show poor acceptance and/or usability5,21,24,30,51,62,64,74
Older children and adults may be less engaged18,23,59,79–85
GenderNo relevant data presented in the included reviewsNo relevant data presented in the included reviewsThe perception and utilization of XR tools may vary between genders5,18,27,86
Apps do not always tailor content to gender differences68,87,88
Disabilities and health conditionsNo relevant data presented in the included reviewsSome patients may be ineligible for XR use (eg, due to history of epilepsy or seizures)24,27,74,89,90Variability may relate to prior trauma55,91 or psychiatric conditions55,92
May not be inclusive for all patients,93,94 such as those with cognitive delays,17 alopecia,95 injuries,27,40,64 or glasses wearers39
Sociocultural factorsNo relevant data presented in the included reviewsCan exclude those with limited digital skills and experience30,62,72,74,96Can place added engagement demands/inconvenience onto patients49,72,73,97,98
Time constraints may exclude some patients from taking up these interventions97Variability may relate to social factors5,33,59 and education levels33,48,55
Content is not usually tailored for different cultures or ethnicities4,27,40,88
Apps may be rudimentary for patients who are “digital natives”62
Adverse effectsNo relevant data presented in the included reviewsCybersickness may be more common in certain groups52Cybersickness and minor discomfort can be experienced26,30,32,35,40,50,52,64,72,74,75,77,79,84,88,97,99–101
Equity-relevant characteristics (contextual factors)Availability outcomesAccessibility outcomesAcceptability outcomes
Health system factorsCan come with large upfront costs4,24,26,27,62–66The costs and resources required to engage with XR programs could exclude some patient groups,26,39,63,64 unless absorbed by relevant providerNo relevant data presented in the included reviews
Private space67 and robust Wi-Fi networks or tethering39,67,68 may be needed
Can require specialist staffing,4,26,35,49,53,64,65,68–70 but still demands relatively little of their time41,47,71
Needs time to set up and/or deliver27,35,68,72,73
Can interfere with clinical workflows24,35,62,73 and present infection control risks4,35,49,64,74,75
AgeSafe and appropriate applications are not yet available for all age groups4,69Eligibility criteria for XR interventions may exclude older patients with frailties74Tools can be unsuitable for young children4,25,28,32,64–67,73,76–78
Older adults may show poor acceptance and/or usability5,21,24,30,51,62,64,74
Older children and adults may be less engaged18,23,59,79–85
GenderNo relevant data presented in the included reviewsNo relevant data presented in the included reviewsThe perception and utilization of XR tools may vary between genders5,18,27,86
Apps do not always tailor content to gender differences68,87,88
Disabilities and health conditionsNo relevant data presented in the included reviewsSome patients may be ineligible for XR use (eg, due to history of epilepsy or seizures)24,27,74,89,90Variability may relate to prior trauma55,91 or psychiatric conditions55,92
May not be inclusive for all patients,93,94 such as those with cognitive delays,17 alopecia,95 injuries,27,40,64 or glasses wearers39
Sociocultural factorsNo relevant data presented in the included reviewsCan exclude those with limited digital skills and experience30,62,72,74,96Can place added engagement demands/inconvenience onto patients49,72,73,97,98
Time constraints may exclude some patients from taking up these interventions97Variability may relate to social factors5,33,59 and education levels33,48,55
Content is not usually tailored for different cultures or ethnicities4,27,40,88
Apps may be rudimentary for patients who are “digital natives”62
Adverse effectsNo relevant data presented in the included reviewsCybersickness may be more common in certain groups52Cybersickness and minor discomfort can be experienced26,30,32,35,40,50,52,64,72,74,75,77,79,84,88,97,99–101

Abbreviation: XR, extended reality.

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