Table 11.

Predicted versus observed outcomes in the experienced games.

Cooperative theoriesNoncooperative theories
CoreMarkovCarrot
CoreSPBmidpointMPEreversionand Stick
Efficiency
(1) Matching is efficient in Game 15
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first
Players’ payoffs
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25
Players’ strategies
(1) Players do not delay
(2) Frequency of efficient proposals by strong player declines from Game 15 to Game 25 to Game 30
Cooperative theoriesNoncooperative theories
CoreMarkovCarrot
CoreSPBmidpointMPEreversionand Stick
Efficiency
(1) Matching is efficient in Game 15
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first
Players’ payoffs
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25
Players’ strategies
(1) Players do not delay
(2) Frequency of efficient proposals by strong player declines from Game 15 to Game 25 to Game 30

Notes: When a theory is consistent with the data and would be violated by the opposite finding, we mark the cell with a ✓. If the theory does not make this prediction, but is consistent with it, we mark the cell with a –, and if the predictions of the theory are violated by the data, we mark the cell with a ✗.

Table 11.

Predicted versus observed outcomes in the experienced games.

Cooperative theoriesNoncooperative theories
CoreMarkovCarrot
CoreSPBmidpointMPEreversionand Stick
Efficiency
(1) Matching is efficient in Game 15
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first
Players’ payoffs
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25
Players’ strategies
(1) Players do not delay
(2) Frequency of efficient proposals by strong player declines from Game 15 to Game 25 to Game 30
Cooperative theoriesNoncooperative theories
CoreMarkovCarrot
CoreSPBmidpointMPEreversionand Stick
Efficiency
(1) Matching is efficient in Game 15
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first
Players’ payoffs
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25
Players’ strategies
(1) Players do not delay
(2) Frequency of efficient proposals by strong player declines from Game 15 to Game 25 to Game 30

Notes: When a theory is consistent with the data and would be violated by the opposite finding, we mark the cell with a ✓. If the theory does not make this prediction, but is consistent with it, we mark the cell with a –, and if the predictions of the theory are violated by the data, we mark the cell with a ✗.

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