. | Cooperative theories . | Noncooperative theories . | ||||
---|---|---|---|---|---|---|
. | . | . | Core . | . | Markov . | Carrot . |
. | Core . | SPB . | midpoint . | MPE . | reversion . | and Stick . |
Efficiency | ||||||
(1) Matching is efficient in Game 15 | Yes | Yes | Yes | Yes | Yes | Yes |
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30 | No | No | No | Yes | No | No |
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first | No | No | No | Yes | No | No |
Players’ payoffs | ||||||
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25 | – | No | No | Yes | Yes | – |
Players’ strategies | ||||||
(1) Players do not delay | – | – | – | Yes | Yes | Yes |
(2) Frequency of efficient proposals by strong players declines from Game 15 to Game 25 to Game 30 | – | – | – | Yes | No | No |
. | Cooperative theories . | Noncooperative theories . | ||||
---|---|---|---|---|---|---|
. | . | . | Core . | . | Markov . | Carrot . |
. | Core . | SPB . | midpoint . | MPE . | reversion . | and Stick . |
Efficiency | ||||||
(1) Matching is efficient in Game 15 | Yes | Yes | Yes | Yes | Yes | Yes |
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30 | No | No | No | Yes | No | No |
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first | No | No | No | Yes | No | No |
Players’ payoffs | ||||||
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25 | – | No | No | Yes | Yes | – |
Players’ strategies | ||||||
(1) Players do not delay | – | – | – | Yes | Yes | Yes |
(2) Frequency of efficient proposals by strong players declines from Game 15 to Game 25 to Game 30 | – | – | – | Yes | No | No |
Notes: We consider a theory to predict an outcome if it would be violated by the opposite finding, in which case we mark the cell “Yes”, and to not predict an outcome if the theory would be violated by the finding, in which case we mark the cell with a “No”. If the theory would be consistent with such a finding, but would also be consistent with the opposite finding, we mark the cell with a “–”.
. | Cooperative theories . | Noncooperative theories . | ||||
---|---|---|---|---|---|---|
. | . | . | Core . | . | Markov . | Carrot . |
. | Core . | SPB . | midpoint . | MPE . | reversion . | and Stick . |
Efficiency | ||||||
(1) Matching is efficient in Game 15 | Yes | Yes | Yes | Yes | Yes | Yes |
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30 | No | No | No | Yes | No | No |
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first | No | No | No | Yes | No | No |
Players’ payoffs | ||||||
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25 | – | No | No | Yes | Yes | – |
Players’ strategies | ||||||
(1) Players do not delay | – | – | – | Yes | Yes | Yes |
(2) Frequency of efficient proposals by strong players declines from Game 15 to Game 25 to Game 30 | – | – | – | Yes | No | No |
. | Cooperative theories . | Noncooperative theories . | ||||
---|---|---|---|---|---|---|
. | . | . | Core . | . | Markov . | Carrot . |
. | Core . | SPB . | midpoint . | MPE . | reversion . | and Stick . |
Efficiency | ||||||
(1) Matching is efficient in Game 15 | Yes | Yes | Yes | Yes | Yes | Yes |
(2) The rate of efficient matching declines from Game 15 to Game 25 to Game 30 | No | No | No | Yes | No | No |
(3) Games 25 and 30: Efficient outcomes are more likely to be reached if a weak player proposes first | No | No | No | Yes | No | No |
Players’ payoffs | ||||||
(1) Strong players’ payoffs increase from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(2) Weak players’ payoffs decrease from Game 15 to Game 25 to Game 30 | – | Yes | Yes | Yes | Yes | – |
(3) Difference in payoffs of strong players in efficient matches from exiting first rather than second is positive and higher in Game 30 than in Game 25 | – | No | No | Yes | Yes | – |
Players’ strategies | ||||||
(1) Players do not delay | – | – | – | Yes | Yes | Yes |
(2) Frequency of efficient proposals by strong players declines from Game 15 to Game 25 to Game 30 | – | – | – | Yes | No | No |
Notes: We consider a theory to predict an outcome if it would be violated by the opposite finding, in which case we mark the cell “Yes”, and to not predict an outcome if the theory would be violated by the finding, in which case we mark the cell with a “No”. If the theory would be consistent with such a finding, but would also be consistent with the opposite finding, we mark the cell with a “–”.
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