
Published online:
19 January 2017
Published in print:
29 July 2016
Online ISBN:
9780262334396
Print ISBN:
9780262034517
Contents
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What Is Software Studies? What Is Software Studies?
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Timelines Timelines
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Timelines Defined Timelines Defined
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Vases Vases
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A Missing History A Missing History
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Turing Mach Turing Mach
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Animation Spreadsheets Animation Spreadsheets
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Timeline’s Fundamental Parts Timeline’s Fundamental Parts
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Implicit Principles of Timelines Implicit Principles of Timelines
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Claims about Timeline Claims about Timeline
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Homogeneous Granularity Homogeneous Granularity
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Case Studies Case Studies
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After Effects After Effects
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For Expression For Expression
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Literalism and Excess Literalism and Excess
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Music (and Other) Videos Music (and Other) Videos
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George Meliés (1900s) and John Whitney (1960) George Meliés (1900s) and John Whitney (1960)
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Hybridity’s Origin Hybridity’s Origin
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The Hybrid Canon The Hybrid Canon
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Kinetic Type’s Printing Press: Suites Kinetic Type’s Printing Press: Suites
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Immersive Gloss? Immersive Gloss?
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Ads as Tech Ops: Attack of the Filler Poems Ads as Tech Ops: Attack of the Filler Poems
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Bi-Stable Decorum Bi-Stable Decorum
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Composition Composition
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A Seed for a Theory A Seed for a Theory
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Case Study: Mudbox Case Study: Mudbox
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Minimal Information Temperature versus FX Fever Minimal Information Temperature versus FX Fever
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Mudbox Machinima Mudbox Machinima
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Gestural Manipulations of Matter: Sculpting Software Gestural Manipulations of Matter: Sculpting Software
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What Does Mud Have to Do with Language? What Does Mud Have to Do with Language?
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Shape Semantic Synergy, Motion-Tracking, and Music Videos Shape Semantic Synergy, Motion-Tracking, and Music Videos
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Per-severe or Per-ish Per-severe or Per-ish
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Reawakening the Inert Reawakening the Inert
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Workflow Workflow
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Sculptors, Prosthetic Fingers, and Feral Cats Sculptors, Prosthetic Fingers, and Feral Cats
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Improvisation versus Timelines Improvisation versus Timelines
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Instrumentality Instrumentality
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The Role of 3-D in Future Writing The Role of 3-D in Future Writing
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Mr. Softie Mr. Softie
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Mr. Softie History Mr. Softie History
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Creative Practice in Mr. Softie Creative Practice in Mr. Softie
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StandUnder: A Specific Case Study of Mr. Softie Use StandUnder: A Specific Case Study of Mr. Softie Use
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Parameters and Palpability Parameters and Palpability
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Synthesis of Interaction and Instinct Synthesis of Interaction and Instinct
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Flash (RIP) Flash (RIP)
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Poetry Portals: Born Magazine, Poems that Go, Vispo Poetry Portals: Born Magazine, Poems that Go, Vispo
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Flash: Flourish then Fail Flash: Flourish then Fail
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ActionScript Explained ActionScript Explained
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HTML5 Fail HTML5 Fail
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Unity (Not Diversity): The Rise of the Platforms Unity (Not Diversity): The Rise of the Platforms
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Obsolescence: VRML (1994–) Obsolescence: VRML (1994–)
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Obsolescence: Second Life (2003–) Obsolescence: Second Life (2003–)
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Untold Cube Odes: Contemporary CAVE Works Untold Cube Odes: Contemporary CAVE Works
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Code Code
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Processing Processing
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RiTa RiTa
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Python Python
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C++ C++
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Live Coding Live Coding
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Cite
Johnston, David Jhave, 'Softwares', Aesthetic Animism: Digital Poetry's Ontological Implications (Cambridge, MA , 2016; online edn, MIT Press Scholarship Online, 19 Jan. 2017), https://doi.org/10.7551/mitpress/9780262034517.003.0004, accessed 5 May 2025.
Abstract
Software defines what digital poetry is. This chapter explores the temporal implications of animation time lines on the literary imagination. Read it if you are concerned with software studies and/or creative media. It argues that an authoring environment specific to the literary must emerge. Chapter includes a rapid overview of most of the authoring tools and code languages used by contemporary poets. Software examined includes: After Effects, Mudbox, Mr Softie, Flash, VMRL, and Second Life; and the programming languages Processing, RitaJS, Python, and C++.
Subject
Aesthetics and Philosophy of Art
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